words.
I've been writing words about videogames (video games?) since October 2017. Here are some of the better ones.
- VICE Games, April 2020 - How 'Splatoon 2' Lets Us Make Connections, Not Just Matches:
Love ‘em or hate ‘em, Splatoon 2's “squidparties” offer a playful refuge in an era of social lockdown
- Wireframe (Issue 25), Oct 2019 - FRIGHT-TEEN-NINETY-NINE:
Talking retro-3D horror with Arbitrary Metric's Doc Burford and Jessica Harvey, and Haunted PS1 creator Breogan Hackett.
- Rock Paper Shotgun, Mar 2019 - Butt-slide Royale: Apex Legends and creative movement in shooters:
Apex Legends' high-sliding action wasn't born in a vaccum.
- Kotaku UK, Feb 2019 - The Ups and Downs of Making Meditations:
Turns out, getting 365 creators to release 365 games in 365 days isn't as easy as it sounds.
- Rock Paper Shotgun, Feb 2019 - That Belongs in a (Digital) Museum:
A look at the developers curating digital exhibitions in virtual space.
- Kotaku UK, Oct 2018 - "It Was Easier To Do It Than To Not" — Making The Most of The Stanley Parable's Legacy:
Talking indie survival, stanley and burnout with William Pugh.
- VG247, Aug 2018 - World of Warcraft: Battle for Azeroth – “Afrasiabi designed this expansion like it would be the last”:
Living up to Legion with Blizzard's Gary Platner and Terran Gregory.
- Videogamer, May 2018 - Jet Set Radio Live: how an 18 year old game broke through into real life:
Jet Set Radio is real, and here's an interview with the fictional(?) DJ Professor K to prove it.
- Eurogamer, Feb 2018 - Overwatch the game versus Overwatch the esport:
Overwatch tries to sell a diverse and hopeful future, so why is the League's lineup so predictable?
- Polygon, Nov 2017 - How we put down our swords to tell stories in World of Warcraft:
For some, World of Warcraft has always been more about the stories and characters we create together.